A game I pitched and helped create in 48 hours as part of the Global Game Jam 2017! The theme was “waves” and in the game, you play a bassist with the power to clear waves of your zombie fanbase at your show. I worked with 3 other talented individuals I met at the Jam. Song was provided by Tree of Audio who setup camp at the Game Jam.
I’ve always wanted to make a rhythm game and this was an opportunity to learn how to do that in a short amount of time.
Download the game and play it via the following link:
I’ve been busy learning and building protoypes but I took a break from that to participate in my first game jam! The theme was ‘One Room’ and it took place just 48 hours starting on December 9th. I did the Compo challenge which meant that I could only work on it by myself and all content, including audio, had to be created in the 48 hour time frame. I definitely learned several new tricks in Unity as well as learning how to fail fast and try different mechanics. It was also valuable to get feedback from fellow indie game developers and incorporate new ideas from play testing.