Meow Wars June/July Update

Has it been 2 months already?  So many updates to Meow Wars, but first, in June, Taco Truck Games’ twitter account reached 1k followers! Thanks to all the followers.

Since showing bug fixes and mobile performance improvement isn’t as fun, this update will be heavy on the art, animation and design.

Spine Animation & Rigging

I’ve been doing a lot of coding and game design, but when I’m not doing that, I spend time cutting up the images sent to me by Ugly Ink, doing my best to draw the missing pieces and prepping them for animation in Spine.  It’s really interesting to see all the different parts involved in rigging a Spine character.  I present to you, 4 cast members that were prepped for rigging:

And here is the resulting idle animation, after rigging, animating and exporting these to After Effects:

Card Redesign

After receiving a lot of feedback from play testers and fellow game devs, I spent some time redesigning the cards.  My amazing artist Ugly Ink did some really cool art to match the ability cards.

And here is the final result of the card redesign with the new art:

That’s all the fun stuff I have to show this update.  Stay tuned for more updates, and follow Taco Truck Games on social media for weekly updates.

Meow Wars May Update

It’s that time again for another Meow Wars update.  First, thanks to everyone who provided feedback over social media on the new logo!

 

After receiving most of the art from @ugly_ink, it was clear that the early art I had put together needed to evolve.  I feel the direction of the game is now more 80’s Saturday morning cartoon.  Here are some of the other logos that were up for consideration:

This also meant an update to the game board itself.  I want to make it more interactive when you encounter each character.  Eventually, I’ll have each character animated with reactions and speaking as they taunt you during play.

 

Along with the new logo, I started to put together an updated UI.

As usual, here are the newest character portraits released since the last blog post.

All Character art by the amazingly talented Sam Moore of @ugly_ink.

Don’t be tricked by Captain Cuddles! He comes from the 🌴 tropical region  of Claw Mountain. Be careful with your cards ♣️ as he’s very fond of hoarding them in his backpack. He’s also the biggest copycat out there, don’t let him take pictures with his secret spy camera 📸.

 

 

When he’s not busy “chattering” at the birds, Special Ops Oscar is always ready for battle. First he will distract you with his laser pointer, then get you with his water gun.

 

Out in the Cat-scades, Sergeant Snowball roams the snow. Always sharpening his nails on his scratching posts, he hisses at approaching enemy cats.

 

Lieutenant Luna heads the Feline Ultra Rescue Rangers (FURR) team. She helps guide you through your missions and identifies the dangerous cats you will encounter.

 

Thanks for checking out what I’ve been working on.  I’m excited to show more of the Spine animations I’ve been working on, but I’ll have to leave that for another update!

Meow Wars Mid-March Update

Time for a Meow Wars update!  I have been releasing a character portraits each week.

First up, Major Mittens! Between his trusty mouse sidekick and litter box mystery attack, he’ll be the first feline in this card battle game for mobile.

Character art by the amazingly talented Sam Moore of @ugly_ink.

 

Next, Private Princess joins the Meow Wars team! She lures you in with her bag of catnip and clips the nails of her foes leaving them defenseless.

Character art by the amazingly talented Sam Moore of @ugly_ink.

 

I also finally added the dialog mechanics and have them working for character introductions and in-game in both English and Spanish.

 

Last but not least, I re-wrote the game mechanics after some play test feedback.  It’s definitely turning into a much better card battle than I originally planned out.

Thanks for coming back to read up on the progress of Meow Wars.  Be sure to follow Taco Truck Games on Twitter, Instagram and Facebook for more progress updates!

Introducing Meow Wars

I’m excited to announce my first game title:

The game is my take on the classic card game of war.  It’s a game I greatly enjoyed playing as a kid.  Although the rules are simple, there will be strategy involved as you battle 5 different military cats each introducing a new card to the deck and a new ability mechanic to defeat their enemies.  I began prototyping this title since the last week of December.  It’s been a very educational experience building out the levels and mechanics as I learn new components and APIs in Unity.  Check out some of the screenshots below:

Global Game Jam 2017 – Theme: Waves

A game I pitched and helped create in 48 hours as part of the Global Game Jam 2017! The theme was “waves” and in the game, you play a bassist with the power to clear waves of your zombie fanbase at your show. I worked with 3 other talented individuals I met at the Jam. Song was provided by Tree of Audio who setup camp at the Game Jam.

I’ve always wanted to make a rhythm game and this was an opportunity to learn how to do that in a short amount of time.

Download the game and play it via the following link:

https://tacotruckgames.itch.io/all-your-bass

Credits:

Thomas Hyman – Programming

Adrian Sotomayor – Programing, Text Art and Sound FX

Sam Kern – Main Art, Animation and Programming

Mike Bell – Programming

Andrew Pang – Game Song

Global Game Jam 2017 link:

http://globalgamejam.org/2017/games/all-your-bass